Jointly Learning to See, Ask, Decide when to Stop, and then GuessWhat
The Devil is in the Detail: A Magnifying Glass for the GuessWhich Visual Dialogue Game
Evaluating the Representational Hub of Language and Vision Models
Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat
Ask No More: Deciding when to guess in referential visual dialogue
Learning to see from experience: But which experience is more propaedeutic?